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Onekit Texture Converter 1.0
Onekit Texture Converter is a freeware tool for 3D game developers. This tool converts PNG format images to JPG images, taking into account the alpha channel presence. However, it's not all this tool can perform. There're also available such features as output size managing and size correctness checking that are required in 3D game development. (description, more information, click here - 3D Game Development Tool converts JPEG to PNG) File size: 193 Kb Free Download link 1: Click here to start the download for Onekit Texture Converter (then choose Save)Onekit Texture Converter is a freeware tool for 3D game developers. This tool converts PNG format images to JPG images, taking into account the alpha channel presence. However, it's not all this tool can perform.(3D Game Development Tool converts JPEG to PNG)This is the download page for Onekit Texture Converter - Onekit Texture Converter is a freeware tool for 3D game developers. This tool converts PNG format images to JPG images, taking into account the alpha channel presence. However, it's not all this tool can perform. There're also available such features as output size managing and size correctness checking that are required in 3D game development. There’s no need to make an artist or a 3D modeler create JPG textures. It’s okay for them to create and use PNG files. And still you can take the advantages of JPG files in a game after performing a PNG to JPG conversion with the help of Onekit Texture Converter. The artist may incorrectly set the texture dimensions. Say, he can use 1125x1224 textures. Onekit Texture Converter will easily reduce the dimensions to the ones required in 3D game development. In the above case the proportions will be set to 1024x1024. In case a texture has incorrect dimensions, one of the following proportions will be used instead: 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096, 8192x8192, 16384x16384. Attention: due to a rational texture proportions principle, Onekit Texture Converter will always reduce texture dimensions to the closest ones used in 3D game development. Say, a 64x63 texture will be reduced to a 32x32 one.
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